RE: For fun: rushhour game

I’ll look at it tomorrow, thank you!

Steps:

  • render game in a nxn-table (probably easy)
  • understand how portray works (probably easy)
  • There also seems to be some html-version of portray, though I didn’t understand it so far
  • render in SWISH
  • animations: this is probably where your library comes into play

unclear why this went into a new thread, sorry for this